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761. Infinite sized poses/space cities - in Player Features and Ideas Discussion [original thread]
Milton Middleson wrote: WTB KDY Also WTB jump-capable cloaky mini-POS. A sufficiently robust modular POS system has the potential to scale from solo use to well past what current outposts are capable of. Hopefully if CCP ever makes outpo...
- by Commander Ted - at 2013.01.18 02:30:00
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762. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Fey Ivory wrote: Well you have the epic arch newb mission, that be affected, since if i rmember right spans across Gallante, Minmatar, Amaar... And depending on how the borders are drawn, it affect pyro/kernite and omber/plagioclase Also is f...
- by Commander Ted - at 2013.01.18 02:14:00
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763. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Fey Ivory wrote: I dont agree with this idea The issue with Eve isent highsec, leave high sec alone it works as it is... If you lowsec / null people dont have targets are lonely, furstrated etc, well maybe you sohuld ask yourself why, and not ...
- by Commander Ted - at 2013.01.18 01:55:00
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764. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Dzajic wrote: Dear op you are so wrong. Do you (or any of those wholeheartedly supporting this) know that it was like that back in the ancient beginnings of EVE? And even in times of 30k total subs and 5k online it made travel from one empire ...
- by Commander Ted - at 2013.01.18 01:54:00
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765. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
So now that we know that this hasn't been tried does anyone else have any objections?
- by Commander Ted - at 2013.01.18 00:43:00
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766. Infinite sized poses/space cities - in Player Features and Ideas Discussion [original thread]
How hard would it be so that people can dock at a pos? I mean their is no real reason not to be able to, or at the very least when you dock you go in with the pod and leave the ship at the door.
- by Commander Ted - at 2013.01.18 00:40:00
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767. Erebus - in EVE General Discussion [original thread]
stop posting.
- by Commander Ted - at 2013.01.18 00:03:00
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768. Infinite sized poses/space cities - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Personally, I would like to see modular POS's being able to replace stations entirely, taking over their roles and abilities. Also, how long before the entry systems to goon space get huge space bee like POS's on the gates...
- by Commander Ted - at 2013.01.17 22:31:00
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769. Infinite sized poses/space cities - in Player Features and Ideas Discussion [original thread]
So their have been whispers of modular poses for quite awhile and speak of everyone having a pos. This sounded cool because then you would be building a customizable station instead of a goofy stick with a bubble around it. So what if these modu...
- by Commander Ted - at 2013.01.17 18:11:00
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770. Half strength double range webs? - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: It sounds like it would pay the same penalties between warp scrams and warp disruptor, it would gain range but lose effectiveness and require more cap Yea just require more cpu and cap.
- by Commander Ted - at 2013.01.17 18:04:00
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771. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Long range webs. 30% reduction to speed with a 20km range and greater stacking penalties than their 10km counterparts.
- by Commander Ted - at 2013.01.17 18:02:00
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772. CCP please fix the Hel and Nidhoggur - in Player Features and Ideas Discussion [original thread]
Increase their speed by x6! Nano caps! (only 95% sarcasm)
- by Commander Ted - at 2013.01.17 18:00:00
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773. Half strength double range webs? - in Player Features and Ideas Discussion [original thread]
30% webs that reach out to 20km? Doesn't sound to OP? Perhaps give them an bigger stacking penalty than the 60% webs also? In a 1v1 scenario at least a kiting ship is more than 30% faster than a brawler most of the time, and a kiting ship can fi...
- by Commander Ted - at 2013.01.17 17:58:00
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774. Alternative Solution to Off-Grid Boosting: Drugs, lots of Drugs - in Player Features and Ideas Discussion [original thread]
So replace a nearly unkillable ship that requires a second account and makes a vessel OP with just making the vessel OP anyway?
- by Commander Ted - at 2013.01.17 17:52:00
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775. Moon mining in a WH? - in Player Features and Ideas Discussion [original thread]
Suddenly the CFC abandons all their tech moons and occupy every wormhole and tech 2 item prices drop like a rock. Null sec then officially becomes worthless.
- by Commander Ted - at 2013.01.17 17:50:00
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776. Remove Attribute Implants and watch 0.0 catch on fire - in EVE General Discussion [original thread]
Meanwhile Garmon is out in null pvping with a high grade snake set.
- by Commander Ted - at 2013.01.17 17:48:00
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777. Nullsec access points - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: wait what. It should be impossible to defend chokepoints and guard the entrances to the sov you hold? Why? It already is if one cyno alt gets through.
- by Commander Ted - at 2013.01.17 17:45:00
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778. Nullsec access points - in Player Features and Ideas Discussion [original thread]
So once I get inside nullsec how exactly do I control it without being rolled over within a week or my SBU being destroyed in minutes.
- by Commander Ted - at 2013.01.17 17:44:00
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779. Capacitor percentage displayed digitally - in Player Features and Ideas Discussion [original thread]
TheSkeptic wrote: Commander Ted wrote: Michael Loney wrote: They added an audio alert for the Cap getting low, it can be set to whatever percentage you like. BEEP BEEP UR OUTTA CAP. Awesome I now know that im at 50% but I would really l...
- by Commander Ted - at 2013.01.17 17:43:00
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780. Capacitor percentage displayed digitally - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: You all must realize by now that clarity is not the direction that CCP's art team wants to go. Lack of turning off graphical assets in missions and just generaly while in space means that your windows cant be ghosted too much ...
- by Commander Ted - at 2013.01.16 06:51:00
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